LF2 - The 10,000 Players NFT Project
Hello, I am Marti Wong, the author of Little Fighter (LF). I am currently preparing the Remastered version of LF2 and selling the NFTs of LF. A few days ago, I suddenly thought of an idea: to put together thousands of "videos of people playing LF2" into a huge movie, and then mint it into "The 10,000 Players NFT" and put it to auction. Because this is the world's first "10,000 people NFT", I believe it may be sold at a very high price. I plan to distribute 50% of the auction profit to the participants and 20% to charity. If successful, this will be unprecedented in history.
If you want to participate and witness the creation of the first "The 10,000 players NFT", and engrave your love to LF2 on the blockchain forever, or if you want this project to succeed, please Like, Share my post in Facebook, Instagram or Twitter; Follow my Instagram or Twitter to get updates; And read the details of the project below.
Last edited time: 14 April, 2021
1. I will first evaluate the public support to this project, and when there are enough Likes, Shares and potential applicants, I will start the application process.
2. I will sell 6,000~10,000 "Participation NFTs" at a very low price (Q&A will explain why).
3. Participants use mobile phones or other equipment to record video clips of playing LF2 with their family/friends, and upload the player name list (more than 10,000 in total) and the videos to me.
4. I will combine the video clips and the name list to mint "The 10,000 players NFT" and put it on auction.
5. I will share 50% of the auction earning to the participants, and 20% to charity.
Phase 1 - Initial assessment of public perception (in progress)
Phase 2 - Collect "Application Letters" and evaluate the public support (not started yet)
Phase 3 - Sale of "Participation NFTs"(not started yet)
I will create an email address for collecting the "Application Letters".
In the letter, applicants can send me their Rarible/Opensea Wallet Profile (more details/explanations will be given when Phase 2 starts), and then I will use some way to confirm that those Wallets are from valid applicants (For example: applicants need to add the text "lf2.net/10000" in their Rarible/Opensea profile). I will use a scoring system to calculate the "support score". If the Wallet has ever owned any ETH or NFT, its support score is counted as 1, otherwise it will only be counted as 0.15. When the total support score exceeds 8,000. I will evaluate the public’s response again. If I still believe that the public has a positive perception, most of the participants have sufficient knowledge to NFT and this project receives enough media support, Phase 3 will begin.
Because NFT/ETH is still not very popular, I guess there is only about 20% chance of passing the first and second Phases. (See Q8)
Phase 4 - Collect videos and mint the NFT (not started yet)
I will mint 10,000 "Participation NFTs", priced at 0.09ETH (Why?), and sell them on rarible.com/opensea.io (participants need to pay an additional gas fee for about 0.025~0.04ETH when purchasing, depending on how busy the blockchain is). For a period of two to three months. When 6,000 to 10,000 are sold, Phase 4 will begin. Unsold "Participation NFTs" will be destroyed. The sales income will support the production of the remastered version of LF2 and the administrative expenses of this project. Participants should not transfer the "Participation NFTs" to other wallets or sell them to others before Phase 6 completes.
In lf2.net, I will post a webpage giving the guidelines. That instructs the participants how to record the video footage of playing LF2 with their friends, how to upload, how to submit information: including the player name list (can use aliases), and how many years in total they love LF2. Participants must also declare that they are the owners of the videos, the players in the videos are real players and have not reappeared in other uploaded videos, and authorize the videos to be used, distributed and sold by me.
The collection process is estimated to take two to three months. Participants should be careful not to violate any social distancing law (for epidemic control) in their region when recording videos. Participants can consider recording themselves with their family or colleagues who are in the same place.
Phase 5 - Put "The 10,000 players NFT" on Auction (not started yet)
I will combine the videos, name list and "how many years of love" I received and mint them into a "10,000 players NFT", and will try to contact the auction house (e.g. Christie's or Sotheby's) to see if they are interested in auctioning. Or it will be auctioned on platforms such as rarible.com, opensea.io or niftygateway.com. I will also try to contact Guinness World Records to see if this project can be registered as a world record.
Phase 6 - Sharing auction earning (not started yet)
50% of the auction earning (sold price deducts the commission/fees of the auction platform, and deducts the ETH transmission fees to participants) will be distributed (in ETH) to the participants, and 20% will be used as charity donations: supporting students with financial difficulty to buy computer equipments or I hope to make donation to my alma mater The Chinese University of Hong Kong (CUHK) for scholarships (I haven't informed CUHK yet). If my taxation office does not recognize the donations as deductible, the donations will be made after tax.
This project is in the proposal stage, and its content may be revised in the future.
Q2: You are now selling LF NFTs already. Why you consider to start the "10,000 players NFT" project?
A: The current income from LF NFTs is still not enough to hire freelance artists and programmers to accelerate the progress of the LF2 remastered version. If the "10,000 players NFT" can be successful, it could raise fund for hiring people, and can also increase the exposure of LF2, strengthen the chances of success of the remastered version, and also help increase the value of the current LF NFTs.
A: This project will last for several months, and it needs a large number of people to participate and support in order to succeed. If the number in the early stage is not enough, the probability of failure in the later stage is high. In addition, after the Like number goal is reached, I still have to evaluate whether the potential participants have enough knowledge to ETH/NFT and media support is sufficient.
A: There are several reasons:
a. I can get funding from it and hire people to speed up the progress of the LF2 remastered version. In addition, it lets me share more auction profit (50% to participants and 20% to charity).
b. I need to know the Public Addresses of the Participant Wallets in order to distribute the auction earning to the Participants in the final phase. When "Participation NFT" is sold, I can immediately get the Participant Wallet's Public Address. If I use other methods to collect the Public Addresses, it will be error-prone, involve a lot of communication/cumbersome authentication steps and waste a lot of manpower.
c. The project requires the participants to put in effort. Participants who have paid for the project have a greater motivation to expect the success of the it and more likely to record usable videos. If the cost of entry is too low, it will attract a large number of sloppy or useless videos, wasting manpower and time to screen.
d. If this project can successfully create history, the "Participation NFT" may not only have commemorative value, but also become a digital collectible with good resale value.
e. When 6000~10000 of "Participating NFT" are sold, the LF NFT collection will have a good chance to become one of the Trending Collections on rarible/opensea. This will help promote the project and increase the chances of success.
Q5: Can participants make a profit?
A: I'm not sure. But you can refer to the following imaginary scenario:
- Assume there are 7000 participants, and each participant paid 0.12 ETH (including gas fee) to purchase "Participation NFT".
- Assume that the auction house/platform charges 15% of the transaction price and fees.
- Assume that the fee for transmitting ETH is 0.0014ETH.
If the sold price of "10,000 Players NFT" is higher than 2000 ETH (about 4.72% of the price of Everydays: the First 5000 Days: 42,329 ETH), the participants (in Phase 6) can start gain profit (will receive >0.12 ETH), and got the "Participation NFT" for "free".
However, I personally think that everyone should not regard participation in this project as an investment. It would be more appropriate to consider the "potential profit" as "extra reward" and join with the aim of "supporting the game" or "participating in a historical event".
Q6: What kind of knowledge is required to participate in this project?
A: You need to have a certain understanding of cryptocurrency (for example: Bitcoin, Ethereum), know how to protect your cryptocurrency wallet, protect the pass phases of your wallet, how to buy ETH, how to add a personal profile and buy NFT on the rarible/opensea platform. The most important thing is that you have to know how to install and open LF2 (See Q1).
Q7: Under what circumstances will this project encounter difficulties? Is there a risk?
A: Difficulties will be encountered in the following situations:
- If the public support is not good during Phase 1 or 2, the project will be terminated. At present, most people do not have a deep understanding of NFT. It is a very difficult goal to obtain 15,000 Likes and over 8,000 "support score".
- Although in Phase 2, it has been confirmed that more than 8,000 real Wallets are willing to participate, if the public's interest in NFT suddenly diminishes due to some unexpected reasons in Phase 3, I may not be able to sell 6,000 NFTs. The solution to that is to ask participants to recommend the project to more friends, or to shoot more than one video (but players cannot repeat) in Phase 4, so as to fulfill the 10,000 players goal.
- In Phase 4, I may encounter technical difficulties when collecting and "merging" the videos. In that case, I will ask friends from the media or film industry to help.
- In Phase 5, if the public's interest in NFT suddenly diminishes, there is a chance that the "10,000 players NFT" is expected to be unable to sell at a good price. In case of such an unfortunate situation, I will consider voting or going to Discord/Clubhouse to discuss countermeasures with participants, such as whether to postpone the auction.
- In Phase 6, I will try to contact some Cryptocurrency exchanges to see if they can help spread the ETHs to a large number of participants. It is also possible that my assistant will spend several months manually sending it.
In summary, the main risks are that the number of supporters/participants may not be enough, the market's interest in NFTs might suddenly diminish, and potential technical issues may delay the progress of the project.
A: Because the cost of failure is very low. If the first and second phases are not passed (maybe the time is not yet ripe), no one will suffer any loss. And I will continue to work hard to make the remastered version of LF2; However, if it succeeds, we can make history together!
Q9: How will the auction earning be distributed to the participants?
A: In short, 50% of the auction earning (sold price deducts the auction platform's commission and fees) will be evenly distributed to the participants (Each "Participation NFT" purchase is regarded as one single participant).
If the auction is done with Fiat Money (e.g. USD or HKD), I will exchange it into ETH at the Cryptocurrency Exchange within one month (at the rate of the exchange day, not the rate of the auction day). The ETH will be evenly distributed to each participant (each "Participation NFT" purchase is regarded as one participant) and sent to the wallet that originally purchased the "Participation NFT(s)". The ETH transmission fee will also be deducted from it. Note that if a single Wallet have purchased 2 "Participation NFTs", it will be regarded as 2 participants and take 2 shares. (more details and examples will be give when Phase 3 begins)
However, if a participant fails to provide an acceptable video, I reserve the right to deduct 50%~100% of his/her payment (prevent people from accumulating a lot of "Participation NFTs", don't make any videos and just waiting for the profit sharing). The details will be announced during Phase 3.
Q10: How can I get the latest news?
Q11: How can I tell you my opinions?
A: Please Direct Message to my Instagram.
Q12: Can I sell/transfer my "Participation NFT" purchased in Phase 3?
A: To avoid confusion, it is not recommended to transfer or sell "Participation NFT" before Phase 6 completes. If your "Participating NFT" is transferred, during Phase 6, ETH will still be sent to the Wallet that originally purchased the "Participation NFT".
Q13: After phase 3, I forgot the pass phases of my Wallet that was used to purchase the "Participation NFT" (or that Wallet was stolen). Can I specify another Wallet to receive the fund at Phase 6?
A: Sorry, no. We will only send ETH to the original Wallet. Allowing "change of receiving Wallet" will cause administrative confusion and security loopholes. So I would like to advise people here to keep your Wallet's pass phases safe. Do not lose it or let others steal it.
Q14: How did you think of the idea of "10,000 players NFT"?
A: A few days ago, when I saw the dialogue "Everyone is a God of Cookery" in Stephen Chow's movie, I suddenly thought of this idea. Recently, more and more celebrities have also begun to enter the field of NFT, but in fact, I think that making NFT is not the privilege of celebrities. Anyone can participate in the creation of NFT.
Q15: I am a NFT collector, but I don't know much about you (Marti Wong) and your games (Little Fighter, Hero Fighter). How can I get relevant information to evaluate the value of your NFTs?
A: The basic introduction of my games can be found on the LF2 wiki page and Hero Fighter wiki page. You can also try to search "LF2" or search "Hero Fighter" on Youtube to get a sense of their popularity.
In addition, here are some recent reports/discussions about my NFTs and LF2 (most are in Chinese):
Here are some reports/videos about me and my game Hero Fighter a few years ago (most are in Chinese):
According to Google Trends, in the past 5 years, the average attention of LF2 is about 60% of the comic character Ant-man. And in the past when the attention was at its peak, LF2's popularity is about 30 times as much as it is now. I hope that the remastered version of LF2 and its future development will increase its popularity to (or even surpass) previous levels.
Last edited time: 14 April, 2021
The information on this website is for informational purposes only. It should not be taken as constituting professional and/or financial advice from the website owner - Marti Wong. Marti Wong is not a financial adviser. You should consider seeking independent legal, financial, taxation or other advice to check how the website information relates to your unique circumstances. Marti Wong is not liable for any loss caused, whether due to negligence or otherwise arising from the use of, or reliance on, the information provided directly or indirectly, by use of this website.